//Ejemplo de prueba para una escena vista 3D
//Por: Mario H Tiburcio Z

#include "colors.inc"
#include "librerias.inc"
#include "textures.inc"

camera {
  location <2,1,-2>
  look_at <0,0,0>
}

background {color White}

light_source {<4,5,-6> color White}
light_source {<0,1,-6> color White}

object{
  tetera
  rotate 90*y
  translate y*0.38
  pigment {White_Marble scale .5 rotate 90}
  finish { phong 0.5}
  
}

plane  { y,0 pigment { DMFWood4}
finish {
        ambient 0.1
        diffuse 0.1
        specular 1
        reflection 0.1
        roughness .1
     }
}


