

#include "colors.inc"
#include "librerias.inc"

camera {
orthographic
  location <10,10,-10>
  look_at <0,0,0>
}

light_source {<4,5,-6> color White shadowless}
light_source {<9,-9,-6> color White shadowless}


#macro cuadrilatero(v1,v2,v3,v4,c)
  triangle{
     v1,
     v2,
     v3
 pigment{color c}
}
triangle{
     v1,
     v3,
     v4
 pigment{color c}
}
#end


//PRIMERA FIGURA
#declare figuraA=union{
//Primera cara
#declare a = <1,0,1>;
#declare b = <4,0,1>;
#declare f = <4,1,1>;
#declare e = <1,2,1>;
cuadrilatero(a, b, f, e, Magenta)

//Segunda cara
#declare a = <1,0,1>;
#declare e = <1,2,1>;
#declare h = <1,2,3>;
#declare d = <1,0,3>;
cuadrilatero(a, e, h, d, Red)

//Tercera cara
#declare a = <1,0,1>;
#declare b = <4,0,1>;
#declare c = <4,0,3>;
#declare d = <1,0,3>;
cuadrilatero(a, b, c, d, Blue)

//Cuarta cara
#declare c = <4,0,3>;
#declare d = <1,0,3>;
#declare h = <1,2,3>;
#declare g = <4,1,3>;
cuadrilatero(c, d, h, g, Gray)

//Quinta cara
#declare b = <4,0,1>;
#declare c = <4,0,3>;
#declare g = <4,1,3>;
#declare f = <4,1,1>;
cuadrilatero(b, c, g, f, Orange)

//Sexta cara
#declare e = <1,2,1>;
#declare h = <1,2,3>;
#declare g = <4,1,3>;
#declare f = <4,1,1>;
cuadrilatero(e, h, g, f, Green)
}
figuraA

object{
figuraA
matrix<
  0.0000,  0.0000, -0.6667,
  0.0000,  2.0000,  0.0000,
  1.0000,  0.0000,  0.0000,
  4.0000, -6.0000,  0.6667
>
}

/*
//SEGUNDA FIGURA
#declare figuraB=union{

#declare a = <5,-6,0>;
#declare b = <5,-6,-2>;
#declare c = <7,-6,-2>;
#declare d = <7,-6,0>;
#declare e = <5,-2,0>;
#declare f = <5,-4,-2>;
#declare g = <7,-4,-2>;
#declare h = <7,-2,0>;
//primera cara
cuadrilatero(a, b, c, d, Red)

//Segunda cara
cuadrilatero(e, h, d, a, Blue)

//Tercera cara
cuadrilatero(e, f, b, a, Yellow)

//Cuarta cara
cuadrilatero(h, d, c, g, Green)

//Quinta cara
cuadrilatero(b, c, g, f, Blue)

//Seis cara
triangle{
f,g,h
pigment {color White}
}

triangle{
h,e,f
pigment {color White}
}

}
figuraB

object{
figuraB
matrix<
      0.0000,  0.0000,  1.0000,
      0.0000,  0.5000,  0.0000,
     -1.5000, -0.0000,  0.0000,
      1.0000,  3.0000, -4.0000
>
}*/


//plane  { y,-0.01 pigment {checker Gray White }}
ejes3D
