
#include "colors.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"

camera {
  sky <0,0,1>           
  direction <-1,0,0>    
  right <-4/3,0,0>     
  location <30,10,1.5> 
  look_at <0,0,0>     
  angle 15      
}

global_settings { ambient_light White }


light_source {
  <10,-10,20>   
  color White*2        
}


background { color Blue }


plane {
  <0,0,1>, 0           
  texture { T_Silver_3A }      
}


sphere { <0,0,1.5>, 1 texture {T_Stone2} }





