#include "colors.inc"
#include "librerias.inc"

camera {
  location <6,10,-6>
  look_at <0,0,0>
}

light_source {<4,5,-6> color White}

//definir vectores
#declare pa = <0,2,-7>;
#declare pb = <0,11,-7>;
#declare pc = <0,11,-3>;
#declare pd = <0,2,-3>;
#declare pe = <-8,2,-7>;
#declare pf = <-8,2,-3>;


#declare calza=union{
triangle {pa,pb,pe
pigment {color Red}
}
triangle {pb,pd,pa
pigment {color White}
}
triangle {pb,pc,pd
pigment {color Blue}
}



}// fin calza


object{
calza
/*matrix<
1,0,0,
0,1,0,
0,0,0.2,
0,0,0
>
//desplazamiento
matrix<
1,0,0,
0,1,0,
0,1,0,
2,0,0
>
//reflexion
matrix<
-1,0,0,
0,1,0,
0,0,1,
0,0,0
>*/
/*scale<1,1,0.2>
translate<2,0,0>
scale<-1,1,1>
rotate<-90,0,0>*/

//rotate<0,0,-45>

}

//plane  { y,-0.01 pigment {checker Black White }}
//calza //en xy original
ejes3D


