#include "colors.inc"
#include "librerias.inc"

camera {
  orthographic
  location <15,10,-15>
  look_at <0,0,0>
}

// Matriz de Puntos
light_source {<10,10,-10> color White shadowless}
#declare a=<-3,2,-3>;
#declare b=<-3,2,-7>;
#declare c=<-3,4,-7>;
#declare d=<-3,4,-3>;
#declare e=<-6,2,-3>;
#declare f=<-6,2,-7>;

#declare figuraB= union{

triangle{
   a,d,e
   pigment{color White}

}

triangle{
   b,c,f
   pigment{color Cyan}

}

triangle{
   a,b,d
   pigment{color Green}

}

triangle{
   b,c,d
   pigment{color Green}
}

triangle{
   a,b,f
   pigment{color Red}

}

triangle{
   a,f,e
   pigment{color Red}

}

triangle{
   d,c,f
   pigment{color Yellow}

}

triangle{
   d,e,f
   pigment{color Yellow}

}
}figuraB
object{ 
   figuraB
// Matriz T Calculadora
   matrix<0, 0, -2,
          0, 2, 0,
          -1, 0, -0,
          0, -4, -4>
}
plane  { y,-0.01 pigment {checker Black White }}
ejes3D

