#include "colors.inc"
#include "librerias.inc"

camera {
  location <6,6,-6>
  look_at <0,0,0>
}

light_source {<4,5,-6> color White}

#declare pa=<0,0,0>;
#declare pb=<5,0,0>;
#declare pc=<0,3,0>;
#declare pd=<0,0,2>;
#declare pe=<5,0,2>;
#declare pf=<0,3,2>;


// Aplicar transformaciones (escala y rotación)

object {
  union {
    triangle{pa, pb, pc pigment{color Red}}
    triangle{pd, pe, pf pigment{color Blue}}
    triangle{pa, pb, pe pigment{color Yellow}}
    triangle{pa, pe, pd pigment{color Yellow}}
    triangle{pb, pc, pf pigment{color Green}}
    triangle{pb, pf, pe pigment{color Green}}
    triangle{pc, pa, pd pigment{color Orange}}
    triangle{pc, pd, pf pigment{color Orange}}
  }
  scale <1, 1, -0.2>
  rotate <45, 30, 0>
}

ejes3D
