//Ejemplo de prueba para una escena vista 3D
//Por: Mario H Tiburcio Z

#include "colors.inc"
#include "librerias.inc"

camera {
  location <6,6,-6>
  look_at <0,0,0>
}

light_source {<4,5,-6> color White}
/*box{
  <0,0,0>,<1,1,1>
  pigment {color Blue}
}*/ 
#declare pa=<0,0,0>;
#declare pb=<5,0,0>;
#declare pc=<0,3,0>;
#declare pd=<0,0,2>;
#declare pe=<5,0,2>;
#declare pf=<0,3,2>;
#declare calza=union {
triangle {pa,pb,pc
pigment {color Red}
}
triangle {pd,pe,pf
pigment {color Blue}
}

triangle {pa,pe,pd
pigment {color Yellow}
}

triangle {pa,pe,pb
pigment {color Yellow}
}

triangle {pa,pc,pf
pigment {color Green}
}
triangle {pa,pd,pf
pigment {color Green}
}

triangle {pc,pe,pb
pigment {color Pink}
}

triangle {pc,pe,pf
pigment {color Pink}}
}//calza

object {
calza
/*
matrix <
1,0,0,
0,1,0,
0,0,0.2,
0,0,0
>

matrix <
1,0,0,
0,1,0,
0,0,1,
2,0,0
>

matrix <
-1,0,0,
0,1,0,
0,0,1,
0,0,0
>


*/

scale<1,1,0.2>

//translate<2,0,0>

//scale<-1,1,1>

//rotate<-90,0,0>

//rotate<0,22.5,0>

rotate<0,0,45>

}
plane  { y,-0.01 pigment {checker Black White }}

//calza
ejes3D

