//Ejemplo de prueba para una escena vista 3D
//Por: Mario H Tiburcio Z

#include "colors.inc"
#include "librerias.inc"
#include "textures.inc"

camera {
  location <3,1,-3>
  look_at <0,0,0>
}

light_source {<4,5,-6> color White}
light_source {<-4,5,-6> color White}

plane {
    y, -1.5
    pigment {DMFWood1 scale 10}
  }
  background {color Black}
  object {
     tetera 
     texture {Ruby_Glass} 
     finish {
        
        phong 0.1
       
     }
     
     scale 2 
     
   }
